//////////////////////////////////////////////////////////////////////////////// // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to You under the Apache License, Version 2.0 // (the "License"); you may not use this file except in compliance with // the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // //////////////////////////////////////////////////////////////////////////////// package mx.events { import flash.events.Event; /** * This subclass of Event is dynamic, meaning that you can set * arbitrary event properties on its instances at runtime. * *
By contrast, Event and its other subclasses are non-dynamic, * meaning that you can only set properties that are declared * in those classes. * When prototyping an application, using a DynamicEvent can be * easier because you don't have to write an Event subclass * to declare the properties in advance. * However, you should eventually eliminate your DynamicEvents * and write Event subclasses because these are faster and safer. * A DynamicEvent is so flexible that the compiler can't help you * catch your error when you set the wrong property or assign it * a value of an incorrect type.
* *Example:
* *
* var event:DynamicEvent = new DynamicEvent("credentialsChanged");
* event.name = name;
* event.passsword = password; // misspelling won't be caught!
* dispatchEvent(event);
*
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public dynamic class DynamicEvent extends Event
{
include "../core/Version.as";
//--------------------------------------------------------------------------
//
// Constructor
//
//--------------------------------------------------------------------------
/**
* Constructor.
*
* @param type The event type; indicates the action that caused the event.
*
* @param bubbles Specifies whether the event can bubble up
* the display list hierarchy.
*
* @param cancelable Specifies whether the behavior
* associated with the event can be prevented.
*
* @langversion 3.0
* @playerversion Flash 9
* @playerversion AIR 1.1
* @productversion Flex 3
*/
public function DynamicEvent(type:String, bubbles:Boolean = false,
cancelable:Boolean = false)
{
super(type, bubbles, cancelable);
}
//--------------------------------------------------------------------------
//
// Overridden methods: Event
//
//--------------------------------------------------------------------------
/**
* @private
*/
override public function clone():Event
{
var event:DynamicEvent = new DynamicEvent(type, bubbles, cancelable);
for (var p:String in this)
{
event[p] = this[p];
}
return event;
}
}
}