;2D array using pointers. Should be folded ;RUN: dsaopt %s -dsa-local -analyze -check-type=main:array:0,0:i32*Array ;RUN: dsaopt %s -dsa-local -analyze -check-type=main:array:0:0,0:i32Array ;RUN: dsaopt %s -dsa-local -analyze -check-type=main:array,0:i32** ; ModuleID = 'arrayPointers.bc' target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64" target triple = "x86_64-unknown-linux-gnu" define void @main() nounwind { entry: %nrows = alloca i32 ; [#uses=4] %ncolumns = alloca i32 ; [#uses=3] %i = alloca i32 ; [#uses=11] %array = alloca i32** ; [#uses=3] %j = alloca i32 ; [#uses=6] %"alloca point" = bitcast i32 0 to i32 ; [#uses=0] store i32 10, i32* %nrows, align 4 store i32 10, i32* %ncolumns, align 4 %0 = load i32, i32* %nrows, align 4 ; [#uses=1] %1 = sext i32 %0 to i64 ; [#uses=1] %2 = mul i64 %1, 8 ; [#uses=1] %3 = call noalias i8* @malloc(i64 %2) nounwind ; [#uses=1] %4 = bitcast i8* %3 to i32** ; [#uses=1] store i32** %4, i32*** %array, align 8 store i32 0, i32* %i, align 4 br label %bb1 bb: ; preds = %bb1 %5 = load i32, i32* %ncolumns, align 4 ; [#uses=1] %6 = sext i32 %5 to i64 ; [#uses=1] %7 = mul i64 %6, 4 ; [#uses=1] %8 = call noalias i8* @malloc(i64 %7) nounwind ; [#uses=1] %9 = bitcast i8* %8 to i32* ; [#uses=1] %10 = load i32**, i32*** %array, align 8 ; [#uses=1] %11 = load i32, i32* %i, align 4 ; [#uses=1] %12 = sext i32 %11 to i64 ; [#uses=1] %13 = getelementptr inbounds i32*, i32** %10, i64 %12 ; [#uses=1] store i32* %9, i32** %13, align 1 %14 = load i32, i32* %i, align 4 ; [#uses=1] %15 = add nsw i32 %14, 1 ; [#uses=1] store i32 %15, i32* %i, align 4 br label %bb1 bb1: ; preds = %bb, %entry %16 = load i32, i32* %i, align 4 ; [#uses=1] %17 = load i32, i32* %nrows, align 4 ; [#uses=1] %18 = icmp slt i32 %16, %17 ; [#uses=1] br i1 %18, label %bb, label %bb2 bb2: ; preds = %bb1 store i32 0, i32* %i, align 4 br label %bb7 bb3: ; preds = %bb7 store i32 0, i32* %j, align 4 br label %bb5 bb4: ; preds = %bb5 %19 = load i32**, i32*** %array, align 8 ; [#uses=1] %20 = load i32, i32* %i, align 4 ; [#uses=1] %21 = sext i32 %20 to i64 ; [#uses=1] %22 = getelementptr inbounds i32*, i32** %19, i64 %21 ; [#uses=1] %23 = load i32*, i32** %22, align 1 ; [#uses=1] %24 = load i32, i32* %i, align 4 ; [#uses=1] %25 = load i32, i32* %j, align 4 ; [#uses=1] %26 = add nsw i32 %24, %25 ; [#uses=1] %27 = load i32, i32* %j, align 4 ; [#uses=1] %28 = sext i32 %27 to i64 ; [#uses=1] %29 = getelementptr inbounds i32, i32* %23, i64 %28 ; [#uses=1] store i32 %26, i32* %29, align 1 %30 = load i32, i32* %j, align 4 ; [#uses=1] %31 = add nsw i32 %30, 1 ; [#uses=1] store i32 %31, i32* %j, align 4 br label %bb5 bb5: ; preds = %bb4, %bb3 %32 = load i32, i32* %j, align 4 ; [#uses=1] %33 = load i32, i32* %ncolumns, align 4 ; [#uses=1] %34 = icmp slt i32 %32, %33 ; [#uses=1] br i1 %34, label %bb4, label %bb6 bb6: ; preds = %bb5 %35 = load i32, i32* %i, align 4 ; [#uses=1] %36 = add nsw i32 %35, 1 ; [#uses=1] store i32 %36, i32* %i, align 4 br label %bb7 bb7: ; preds = %bb6, %bb2 %37 = load i32, i32* %i, align 4 ; [#uses=1] %38 = load i32, i32* %nrows, align 4 ; [#uses=1] %39 = icmp slt i32 %37, %38 ; [#uses=1] br i1 %39, label %bb3, label %bb8 bb8: ; preds = %bb7 br label %return return: ; preds = %bb8 ret void } declare noalias i8* @malloc(i64) nounwind