#ifndef _BoxTraverser_hpp_ #define _BoxTraverser_hpp_ //@HEADER // ************************************************************************ // // MiniFE: Simple Finite Element Assembly and Solve // Copyright (2006-2013) Sandia Corporation // // Under terms of Contract DE-AC04-94AL85000, there is a non-exclusive // license for use of this work by or on behalf of the U.S. Government. // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as // published by the Free Software Foundation; either version 2.1 of the // License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA // // ************************************************************************ //@HEADER namespace miniFE { /** Class for traversing a 3-dimensional 'box' of indices. //One way to traverse a 'box[3][2]' is to use a triply-nested for-loop: for(int z=box[2][0]; z= box_[0][1]) { x = box_[0][0]; ++y; if (y >= box_[1][1]) { y = box_[1][0]; ++z; if (z >= box_[2][1]) { z = box_[2][1]; y = box_[1][1]; x = box_[0][1]; } } } return *this; } BoxIterator operator++(int) { BoxIterator temp = *this; ++(*this); return temp; } bool operator==(const BoxIterator& rhs) const { return x == rhs.x && y == rhs.y && z == rhs.z; } bool operator!=(const BoxIterator& rhs) const { return !(this->operator==(rhs)); } int x; int y; int z; private: BoxIterator(const Box& box, bool at_end = false) : x(box[0][0]), y(box[1][0]), z(box[2][0]), box_() { box_[0][0] = box[0][0]; box_[0][1] = box[0][1]; box_[1][0] = box[1][0]; box_[1][1] = box[1][1]; box_[2][0] = box[2][0]; box_[2][1] = box[2][1]; if (at_end) { x = box[0][1]; y = box[1][1]; z = box[2][1]; } } Box box_; };//class BoxTraverser }//namespace miniFE #endif