#include #include typedef struct { float x, y, z[2]; } S; @interface A : NSObject { int myX; _Complex int myY; S myZ; } @property int x; @property __complex int y; @property S z; @end @implementation A -(int) x { printf("-[A x] = %d\n", myX); return myX; } -(void) setX: (int) arg { myX = arg; printf("-[A setX: %d]\n", myX); } -(__complex int) y { printf("-[A y] = (%d, %d)\n", __real myY, __imag myY); return myY; } -(void) setY: (__complex int) arg { myY = arg; printf("-[A setY: (%d, %d)]\n", __real myY, __imag myY); } -(S) z { printf("-[A z] = { %f, %f, { %f, %f } }\n", myZ.x, myZ.y, myZ.z[0], myZ.z[1]); return myZ; } -(void) setZ: (S) arg { myZ = arg; printf("-[A setZ: { %f, %f, { %f, %f } } ]\n", myZ.x, myZ.y, myZ.z[0], myZ.z[1]); } @end int main() { #define SWAP(T,a,b) { T a_tmp = a; a = b; b = a_tmp; } A *a = [[A alloc] init]; A *b = [[A alloc] init]; int a0 = 23; _Complex int a1 = 25 + 10i; S a2 = { 246, 458, {275, 12} }; int b0 = 42673; _Complex int b1 = 15 + 13i; S b2 = { 26, 2, {367, 13} }; a.x = a0; a.y = a1; a.z = a2; a.x += a0; a.y += a1; // Yay, no compound assign of structures. A GCC extension in the // works, perhaps? b.x = b0; b.y = b1; b.z = b2; int x0 = (b.x = b0); printf("(b.x = b0): %d\n", x0); int x1 = __real (b.y = b1); printf("__real (b.y = b1) = %d\n", x1); float x2 = (b.z = b2).x; printf("(b.z = b2).x: %f\n", x2); SWAP(int, a.x, b.x); SWAP(__complex int, a.y, b.y); SWAP(S, a.z, b.z); return 0; }