/*
 * Copyright (C) 2012 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1.  Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
 *     its contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef V8DOMConfiguration_h
#define V8DOMConfiguration_h

#include "V8DOMWrapper.h"
#include <v8.h>

namespace WebCore {

class V8DOMConfiguration {
public:
    // The following Batch structs and methods are used for setting multiple
    // properties on an ObjectTemplate, used from the generated bindings
    // initialization (ConfigureXXXTemplate). This greatly reduces the binary
    // size by moving from code driven setup to data table driven setup.

    // BatchedAttribute translates into calls to SetAccessor() on either the
    // instance or the prototype ObjectTemplate, based on |onPrototype|.
    struct BatchedAttribute {
        const char* const name;
        v8::AccessorGetter getter;
        v8::AccessorSetter setter;
        v8::AccessorGetter getterForMainWorld;
        v8::AccessorSetter setterForMainWorld;
        WrapperTypeInfo* data;
        v8::AccessControl settings;
        v8::PropertyAttribute attribute;
        bool onPrototype;
    };

    static void batchConfigureAttributes(v8::Handle<v8::ObjectTemplate>, v8::Handle<v8::ObjectTemplate>, const BatchedAttribute*, size_t attributeCount, v8::Isolate*, WrapperWorldType currentWorldType);

    template<class ObjectOrTemplate>
    static inline void configureAttribute(v8::Handle<ObjectOrTemplate> instance, v8::Handle<ObjectOrTemplate> prototype, const BatchedAttribute& attribute, v8::Isolate*)
    {
        (attribute.onPrototype ? prototype : instance)->SetAccessor(v8::String::NewSymbol(attribute.name),
                                                                    attribute.getter,
                                                                    attribute.setter,
                                                                    v8::External::New(attribute.data),
                                                                    attribute.settings,
                                                                    attribute.attribute);
    }

    template<class ObjectOrTemplate>
    static inline void configureAttribute(v8::Handle<ObjectOrTemplate> instance, v8::Handle<ObjectOrTemplate> prototype, const BatchedAttribute& attribute, v8::Isolate*, WrapperWorldType currentWorldType)
    {
        v8::AccessorGetter getter = attribute.getter;
        v8::AccessorSetter setter = attribute.setter;
        if (currentWorldType == MainWorld) {
            if (attribute.getterForMainWorld)
                getter = attribute.getterForMainWorld;
            if (attribute.setterForMainWorld)
                setter = attribute.setterForMainWorld;
        }
        (attribute.onPrototype ? prototype : instance)->SetAccessor(v8::String::NewSymbol(attribute.name),
            getter,
            setter,
            v8::External::New(attribute.data),
            attribute.settings,
            attribute.attribute);
    }

    // BatchedConstant translates into calls to Set() for setting up an object's
    // constants. It sets the constant on both the FunctionTemplate and the
    // ObjectTemplate. PropertyAttributes is always ReadOnly.
    struct BatchedConstant {
        const char* const name;
        int value;
    };

    static void batchConfigureConstants(v8::Handle<v8::FunctionTemplate>, v8::Handle<v8::ObjectTemplate>, const BatchedConstant*, size_t constantCount, v8::Isolate*);

    // BatchedMethod translates into calls to Set() on the prototype ObjectTemplate.
    struct BatchedMethod {
        const char* const name;
        v8::InvocationCallback callback;
    };

    static void batchConfigureCallbacks(v8::Handle<v8::ObjectTemplate>, v8::Handle<v8::Signature>, v8::PropertyAttribute, const BatchedMethod*, size_t callbackCount, v8::Isolate*);

    static v8::Local<v8::Signature> configureTemplate(v8::Persistent<v8::FunctionTemplate>, const char* interfaceName, v8::Persistent<v8::FunctionTemplate> parentClass, size_t fieldCount, const BatchedAttribute*, size_t attributeCount, const BatchedMethod*, size_t callbackCount, v8::Isolate*, WrapperWorldType);
};

} // namespace WebCore

#endif // V8DOMConfiguration_h
