Tests that glActiveTexture and glBindTexture work as expected Specifically texture targets are per active texture unit. PASS gl.getError() is gl.NO_ERROR PASS gl.getError() is gl.NO_ERROR PASS gl.getError() is gl.NO_ERROR PASS gl.getError() is gl.NO_ERROR PASS gl.getError() is gl.NO_ERROR PASS expected:0, 192, 128, 255 found: 0, 192, 128, 255 PASS expected:128, 64, 255, 255 found: 128, 64, 255, 255 PASS expected:192, 255, 64, 255 found: 192, 255, 64, 255 PASS expected:200, 0, 255, 255 found: 200, 0, 255, 255 PASS successfullyParsed is true TEST COMPLETE