layer at (0,0) size 800x600 RenderView at (0,0) size 800x600 layer at (0,0) size 800x600 RenderBlock {HTML} at (0,0) size 800x600 RenderBody {BODY} at (8,8) size 784x576 RenderBlock {DIV} at (0,0) size 784x18 RenderText {#text} at (0,0) size 490x18 text run at (0,0) width 490: "Checks that the text iterator is emitting a space before and after an inline table." RenderBlock {DIV} at (0,18) size 784x25 RenderText {#text} at (0,7) size 31x18 text run at (0,7) width 31: "hello" RenderTable {TABLE} at (31,0) size 14x24 RenderTableSection {TBODY} at (0,0) size 14x24 RenderTableRow {TR} at (0,2) size 14x20 RenderTableCell {TD} at (2,2) size 10x20 [r=0 c=0 rs=1 cs=1] RenderText {#text} at (1,1) size 8x18 text run at (1,1) width 8: "1" RenderText {#text} at (45,7) size 37x18 text run at (45,7) width 37: "world" RenderBlock {DIV} at (0,43) size 784x25 RenderText {#text} at (0,7) size 25x18 text run at (0,7) width 25: "foo " RenderTable {TABLE} at (25,0) size 14x24 RenderTableSection {TBODY} at (0,0) size 14x24 RenderTableRow {TR} at (0,2) size 14x20 RenderTableCell {TD} at (2,2) size 10x20 [r=0 c=0 rs=1 cs=1] RenderText {#text} at (1,1) size 8x18 text run at (1,1) width 8: "2" RenderText {#text} at (39,7) size 24x18 text run at (39,7) width 24: " bar" RenderBlock {UL} at (0,84) size 784x18 RenderListItem {LI} at (40,0) size 744x18 RenderBlock {PRE} at (0,0) size 744x18 RenderListMarker at (-17,0) size 7x18: bullet RenderText {#text} at (0,2) size 64x15 text run at (0,2) width 64: "Success!"