/* * Copyright (C) 2011 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "ScrollAnimatorIOS.h" #include "Frame.h" #include "Page.h" #include "PlatformTouchEventIOS.h" #include "RenderLayer.h" #include "ScrollableArea.h" #include using namespace WebCore; namespace WebCore { PassOwnPtr ScrollAnimator::create(ScrollableArea* scrollableArea) { return adoptPtr(new ScrollAnimatorIOS(scrollableArea)); } ScrollAnimatorIOS::ScrollAnimatorIOS(ScrollableArea* scrollableArea) : ScrollAnimator(scrollableArea) , m_touchScrollAxisLatch(AxisLatchNotComputed) , m_inTouchSequence(false) , m_committedToScrollAxis(false) , m_startedScroll(false) , m_scrollableAreaForTouchSequence(0) { } ScrollAnimatorIOS::~ScrollAnimatorIOS() { } bool ScrollAnimatorIOS::handleTouchEvent(const PlatformTouchEvent& touchEvent) { if (touchEvent.type() == PlatformEvent::TouchStart && touchEvent.touchCount() == 1) { m_firstTouchPoint = touchEvent.touchLocationAtIndex(0); m_lastTouchPoint = m_firstTouchPoint; m_inTouchSequence = true; m_committedToScrollAxis = false; m_startedScroll = false; m_touchScrollAxisLatch = AxisLatchNotComputed; // Never claim to have handled the TouchStart, because that will kill default scrolling behavior. return false; } if (!m_inTouchSequence) return false; if (touchEvent.type() == PlatformEvent::TouchEnd || touchEvent.type() == PlatformEvent::TouchCancel) { m_inTouchSequence = false; m_scrollableAreaForTouchSequence = 0; if (m_startedScroll) scrollableArea()->didEndScroll(); return false; } // If a second touch appears, assume that the user is trying to zoom, and bail on the scrolling sequence. // FIXME: if that second touch is inside the scrollable area, should we keep scrolling? if (touchEvent.touchCount() != 1) { m_inTouchSequence = false; m_scrollableAreaForTouchSequence = 0; if (m_startedScroll) scrollableArea()->didEndScroll(); return false; } IntPoint currentPoint = touchEvent.touchLocationAtIndex(0); IntSize touchDelta = m_lastTouchPoint - currentPoint; m_lastTouchPoint = currentPoint; if (!m_scrollableAreaForTouchSequence) determineScrollableAreaForTouchSequence(touchDelta); if (!m_committedToScrollAxis) { bool horizontallyScrollable = m_scrollableArea->scrollSize(HorizontalScrollbar); bool verticallyScrollable = m_scrollableArea->scrollSize(VerticalScrollbar); if (!horizontallyScrollable && !verticallyScrollable) return false; IntSize deltaFromStart = m_firstTouchPoint - currentPoint; const int latchAxisMovementThreshold = 10; if (!horizontallyScrollable && verticallyScrollable) { m_touchScrollAxisLatch = AxisLatchVertical; if (abs(deltaFromStart.height()) >= latchAxisMovementThreshold) m_committedToScrollAxis = true; } else if (horizontallyScrollable && !verticallyScrollable) { m_touchScrollAxisLatch = AxisLatchHorizontal; if (abs(deltaFromStart.width()) >= latchAxisMovementThreshold) m_committedToScrollAxis = true; } else { m_committedToScrollAxis = true; if (m_touchScrollAxisLatch == AxisLatchNotComputed) { const float lockAngleDegrees = 20; if (deltaFromStart.width() && deltaFromStart.height()) { float dragAngle = atanf(fabsf(deltaFromStart.height()) / fabsf(deltaFromStart.width())); if (dragAngle <= deg2rad(lockAngleDegrees)) m_touchScrollAxisLatch = AxisLatchHorizontal; else if (dragAngle >= deg2rad(90 - lockAngleDegrees)) m_touchScrollAxisLatch = AxisLatchVertical; } } } if (!m_committedToScrollAxis) return false; } bool handled = false; // Horizontal if (m_touchScrollAxisLatch != AxisLatchVertical) { int delta = touchDelta.width(); handled |= m_scrollableAreaForTouchSequence->scroll(delta < 0 ? ScrollLeft : ScrollRight, ScrollByPixel, fabsf(delta)); } // Vertical if (m_touchScrollAxisLatch != AxisLatchHorizontal) { int delta = touchDelta.height(); handled |= m_scrollableAreaForTouchSequence->scroll(delta < 0 ? ScrollUp : ScrollDown, ScrollByPixel, fabsf(delta)); } // Return false until we manage to scroll at all, and then keep returning true until the gesture ends. if (!m_startedScroll) { if (!handled) return false; m_startedScroll = true; scrollableArea()->didStartScroll(); } else if (handled) scrollableArea()->didUpdateScroll(); return true; } void ScrollAnimatorIOS::determineScrollableAreaForTouchSequence(const IntSize& scrollDelta) { ASSERT(!m_scrollableAreaForTouchSequence); ScrollableArea* scrollableArea = m_scrollableArea; while (true) { if (!scrollableArea->isPinnedInBothDirections(scrollDelta)) break; ScrollableArea* enclosingArea = scrollableArea->enclosingScrollableArea(); if (!enclosingArea) break; scrollableArea = enclosingArea; } ASSERT(scrollableArea); m_scrollableAreaForTouchSequence = scrollableArea; } } // namespace WebCore