/*
 * Copyright (C) 2010 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1.  Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
 *     its contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"

#if ENABLE(WEB_AUDIO)

#include "AudioBuffer.h"
#include "AudioBufferSourceNode.h"
#include "AudioListener.h"
#include "ConvolverNode.h"
#include "JavaScriptAudioNode.h"
#include "JSAudioBuffer.h"
#include "JSAudioBufferSourceNode.h"
#include "JSAudioNode.h"
#include "JSConvolverNode.h"
#include "JSJavaScriptAudioNode.h"

using namespace JSC;

namespace WebCore {

JSValue JSAudioBufferSourceNode::buffer(ExecState* exec) const
{
    AudioBufferSourceNode* imp = static_cast<AudioBufferSourceNode*>(impl());
    JSValue result = toJS(exec, globalObject(), imp->buffer());
    return result;
}

void JSAudioBufferSourceNode::setBuffer(ExecState*, JSValue value)
{
    AudioBufferSourceNode* imp = static_cast<AudioBufferSourceNode*>(impl());
    imp->setBuffer(toAudioBuffer(value));
}

JSValue JSConvolverNode::buffer(ExecState* exec) const
{
    ConvolverNode* imp = static_cast<ConvolverNode*>(impl());
    JSValue result = toJS(exec, globalObject(), imp->buffer());
    return result;
}

void JSConvolverNode::setBuffer(ExecState*, JSValue value)
{
    ConvolverNode* imp = static_cast<ConvolverNode*>(impl());
    imp->setBuffer(toAudioBuffer(value));
}

void JSJavaScriptAudioNode::markChildren(MarkStack& markStack)
{
    Base::markChildren(markStack);
    static_cast<JavaScriptAudioNode*>(impl())->markJSEventListeners(markStack);
}

} // namespace WebCore

#endif // ENABLE(WEB_AUDIO)
