/*
 * Copyright (C) 2010, Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1.  Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"

#if ENABLE(WEB_AUDIO)

#include "AudioBuffer.h"
#include "AudioBufferSourceNode.h"
#include "AudioListener.h"
#include "ConvolverNode.h"
#include "V8AudioBuffer.h"
#include "V8AudioBufferSourceNode.h"
#include "V8AudioNode.h"
#include "V8ConvolverNode.h"

using namespace v8;

namespace WebCore {

v8::Handle<v8::Value> V8AudioBufferSourceNode::bufferAccessorGetter(v8::Local<v8::String>, v8::AccessorInfo const& info)
{
    AudioBufferSourceNode* imp = toNative(info.Holder());
    return toV8(imp->buffer());
}

void V8AudioBufferSourceNode::bufferAccessorSetter(v8::Local<v8::String>, Local<Value> value, v8::AccessorInfo const& info)
{
    AudioBufferSourceNode* imp = toNative(info.Holder());
    AudioBuffer* v = V8AudioBuffer::HasInstance(value) ? V8AudioBuffer::toNative(v8::Handle<v8::Object>::Cast(value)) : 0;
    imp->setBuffer(v);
}

v8::Handle<v8::Value> V8ConvolverNode::bufferAccessorGetter(v8::Local<v8::String>, v8::AccessorInfo const& info)
{
    ConvolverNode* imp = toNative(info.Holder());
    return toV8(imp->buffer());
}

void V8ConvolverNode::bufferAccessorSetter(v8::Local<v8::String>, Local<Value> value, v8::AccessorInfo const& info)
{
    ConvolverNode* imp = toNative(info.Holder());
    AudioBuffer* v = V8AudioBuffer::HasInstance(value) ? V8AudioBuffer::toNative(v8::Handle<v8::Object>::Cast(value)) : 0;
    imp->setBuffer(v);
}

} // namespace WebCore

#endif // ENABLE(WEB_AUDIO)
