This tests initializing GestureEvents On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE". FAIL !('GestureEvent' in window) should be true. Was false. EVENT: gesturestart PASS event.type is type PASS event.bubbles is canBubble PASS event.cancelable is cancelable PASS event.view is view PASS event.detail is detail PASS event.ctrlKey is ctrlKey PASS event.altKey is altKey PASS event.shiftKey is shiftKey PASS event.metaKey is metaKey PASS event.target is target PASS event.scale is scale PASS event.rotation is rotation PASS event.screenX is undefined PASS event.screenY is undefined PASS event.clientX is undefined PASS event.clientY is undefined EVENT: gesturechange PASS event.type is type PASS event.bubbles is canBubble PASS event.cancelable is cancelable PASS event.view is view PASS event.detail is detail PASS event.ctrlKey is ctrlKey PASS event.altKey is altKey PASS event.shiftKey is shiftKey PASS event.metaKey is metaKey PASS event.target is target PASS event.scale is scale PASS event.rotation is rotation PASS event.screenX is undefined PASS event.screenY is undefined PASS event.clientX is undefined PASS event.clientY is undefined EVENT: gestureend PASS event.type is type PASS event.bubbles is canBubble PASS event.cancelable is cancelable PASS event.view is view PASS event.detail is detail PASS event.ctrlKey is ctrlKey PASS event.altKey is altKey PASS event.shiftKey is shiftKey PASS event.metaKey is metaKey PASS event.target is target PASS event.scale is scale PASS event.rotation is rotation PASS event.screenX is undefined PASS event.screenY is undefined PASS event.clientX is undefined PASS event.clientY is undefined PASS successfullyParsed is true TEST COMPLETE