WebGL tests for Canvas.requestShaderSource command. == Running test suite: Canvas.requestShaderSource.WebGL -- Running test case: Canvas.requestShaderSource.WebGL.Vertex void main(void) { gl_Position = vec4(0.0, 0.0, 0.0, 1.0); } -- Running test case: Canvas.requestShaderSource.WebGL.Fragment precision mediump float; void main(void) { gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); } -- Running test case: Canvas.requestShaderSource.WebGL.ShaderType.Invalid PASS: Should produce an error. Error: Unknown shaderType: INVALID_SHADER_TYPE