Test that contexts created after calling Canvas.setRecordingAutoCaptureFrameCount are properly recorded. == Running test suite: Canvas.setRecordingAutoCaptureFrameCount -- Running test case: Canvas.setRecordingAutoCaptureFrameCount.2D.None PASS: Canvas should have no finished recordings. -- Running test case: Canvas.setRecordingAutoCaptureFrameCount.2D.Single PASS: Recording started. PASS: Recording stopped. PASS: Recording should have one frame. PASS: Recording should have one action. PASS: Canvas should have one finished recording. -- Running test case: Canvas.setRecordingAutoCaptureFrameCount.2D.Multiple PASS: Recording started. PASS: Canvas should have no finished recordings. PASS: Canvas should be actively recording. PASS: Recording should have 2 frames. -- Running test case: Canvas.setRecordingAutoCaptureFrameCount.WebGL.None PASS: Canvas should have no finished recordings. -- Running test case: Canvas.setRecordingAutoCaptureFrameCount.WebGL.Single PASS: Recording started. PASS: Recording stopped. PASS: Recording should have one frame. PASS: Recording should have one action. PASS: Canvas should have one finished recording. -- Running test case: Canvas.setRecordingAutoCaptureFrameCount.WebGL.Multiple PASS: Recording started. PASS: Canvas should have no finished recordings. PASS: Canvas should be actively recording. PASS: Recording should have 2 frames.