/* * Copyright (C) 2010, Google Inc. All rights reserved. * Copyright (C) 2011 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ [ ActiveDOMObject, Conditional=WEB_AUDIO, CustomToJSObject, EnabledBySetting=WebAudioEnabled, ExportMacro=WEBCORE_EXPORT, Exposed=Window ] interface BaseAudioContext : EventTarget { // All rendered audio ultimately connects to destination, which represents the audio hardware. readonly attribute AudioDestinationNode destination; // All scheduled times are relative to this time in seconds. readonly attribute double currentTime; // All AudioNodes in the context run at this sample-rate (sample-frames per second). readonly attribute float sampleRate; // All panning is relative to this listener. readonly attribute AudioListener listener; [SameObject, SecureContext] readonly attribute AudioWorklet audioWorklet; readonly attribute AudioContextState state; attribute EventHandler onstatechange; AudioBuffer createBuffer(unsigned long numberOfChannels, unsigned long numberOfFrames, float sampleRate); // Asynchronous audio file data decoding. Promise decodeAudioData(ArrayBuffer audioData, optional AudioBufferCallback? successCallback, optional AudioBufferCallback? errorCallback); // Sources AudioBufferSourceNode createBufferSource(); // Processing nodes GainNode createGain(); DelayNode createDelay(optional double maxDelayTime = 1); BiquadFilterNode createBiquadFilter(); WaveShaperNode createWaveShaper(); PannerNode createPanner(); ConvolverNode createConvolver(); DynamicsCompressorNode createDynamicsCompressor(); AnalyserNode createAnalyser(); ScriptProcessorNode createScriptProcessor(optional unsigned long bufferSize = 0, optional unsigned long numberOfInputChannels = 2, optional unsigned long numberOfOutputChannels = 2); OscillatorNode createOscillator(); PeriodicWave createPeriodicWave(sequence real, sequence imag, optional PeriodicWaveOptions options); ConstantSourceNode createConstantSource(); StereoPannerNode createStereoPanner(); [CallWith=CurrentScriptExecutionContext] IIRFilterNode createIIRFilter(sequence feedforward, sequence feedback); // Channel splitting and merging ChannelSplitterNode createChannelSplitter(optional unsigned long numberOfOutputs = 6); ChannelMergerNode createChannelMerger(optional unsigned long numberOfInputs = 6); };