/* * Copyright (C) 2010, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ [ Conditional=WEB_AUDIO, JSGenerateToJSObject, EnabledBySetting=WebAudioEnabled, Exposed=Window ] interface PannerNode : AudioNode { constructor (BaseAudioContext context, optional PannerOptions options); // Default model for stereo is equalpower [ImplementedAs=panningModelForBindings] attribute PanningModelType panningModel; // Uses a 3D cartesian coordinate system undefined setPosition(float x, float y, float z); undefined setOrientation(float x, float y, float z); // Default distance model is inverse [ImplementedAs=distanceModelForBindings] attribute DistanceModelType distanceModel; [ImplementedAs=refDistanceForBindings] attribute double refDistance; [ImplementedAs=maxDistanceForBindings] attribute double maxDistance; [ImplementedAs=rolloffFactorForBindings] attribute double rolloffFactor; // Directional sound cone [ImplementedAs=coneInnerAngleForBindings] attribute double coneInnerAngle; [ImplementedAs=coneOuterAngleForBindings] attribute double coneOuterAngle; [ImplementedAs=coneOuterGainForBindings] attribute double coneOuterGain; // Position of audio source in 3D Cartesian system readonly attribute AudioParam positionX; readonly attribute AudioParam positionY; readonly attribute AudioParam positionZ; // Vector of direction of audio source in 3D cartesian system readonly attribute AudioParam orientationX; readonly attribute AudioParam orientationY; readonly attribute AudioParam orientationZ; };