/* * Copyright (C) 2011, 2015 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #import "config.h" #import "ScrollAnimatorIOS.h" #if PLATFORM(IOS_FAMILY) #import "Frame.h" #import "RenderLayer.h" #import "ScrollableArea.h" #import "ScrollingEffectsController.h" #if ENABLE(TOUCH_EVENTS) #import "PlatformTouchEventIOS.h" #endif namespace WebCore { std::unique_ptr ScrollAnimator::create(ScrollableArea& scrollableArea) { return makeUnique(scrollableArea); } ScrollAnimatorIOS::ScrollAnimatorIOS(ScrollableArea& scrollableArea) : ScrollAnimator(scrollableArea) { } ScrollAnimatorIOS::~ScrollAnimatorIOS() { } #if ENABLE(TOUCH_EVENTS) bool ScrollAnimatorIOS::handleTouchEvent(const PlatformTouchEvent& touchEvent) { if (touchEvent.type() == PlatformEvent::TouchStart && touchEvent.touchCount() == 1) { m_firstTouchPoint = touchEvent.touchLocationAtIndex(0); m_lastTouchPoint = m_firstTouchPoint; m_inTouchSequence = true; m_committedToScrollAxis = false; m_startedScroll = false; m_touchScrollAxisLatch = AxisLatchNotComputed; // Never claim to have handled the TouchStart, because that will kill default scrolling behavior. return false; } if (!m_inTouchSequence) return false; if (touchEvent.type() == PlatformEvent::TouchEnd || touchEvent.type() == PlatformEvent::TouchCancel) { m_inTouchSequence = false; m_scrollableAreaForTouchSequence = 0; if (m_startedScroll) scrollableArea().didEndScroll(); return false; } // If a second touch appears, assume that the user is trying to zoom, and bail on the scrolling sequence. // FIXME: if that second touch is inside the scrollable area, should we keep scrolling? if (touchEvent.touchCount() != 1) { m_inTouchSequence = false; m_scrollableAreaForTouchSequence = 0; if (m_startedScroll) scrollableArea().didEndScroll(); return false; } IntPoint currentPoint = touchEvent.touchLocationAtIndex(0); IntSize touchDelta = m_lastTouchPoint - currentPoint; m_lastTouchPoint = currentPoint; if (!m_scrollableAreaForTouchSequence) determineScrollableAreaForTouchSequence(touchDelta); if (!m_committedToScrollAxis) { auto scrollSize = m_scrollableArea.maximumScrollPosition() - m_scrollableArea.minimumScrollPosition(); bool horizontallyScrollable = scrollSize.width(); bool verticallyScrollable = scrollSize.height(); if (!horizontallyScrollable && !verticallyScrollable) return false; IntSize deltaFromStart = m_firstTouchPoint - currentPoint; const int latchAxisMovementThreshold = 10; if (!horizontallyScrollable && verticallyScrollable) { m_touchScrollAxisLatch = AxisLatchVertical; if (abs(deltaFromStart.height()) >= latchAxisMovementThreshold) m_committedToScrollAxis = true; } else if (horizontallyScrollable && !verticallyScrollable) { m_touchScrollAxisLatch = AxisLatchHorizontal; if (abs(deltaFromStart.width()) >= latchAxisMovementThreshold) m_committedToScrollAxis = true; } else { m_committedToScrollAxis = true; if (m_touchScrollAxisLatch == AxisLatchNotComputed) { const float lockAngleDegrees = 20; if (deltaFromStart.width() && deltaFromStart.height()) { float dragAngle = atanf(static_cast(abs(deltaFromStart.height())) / abs(deltaFromStart.width())); if (dragAngle <= deg2rad(lockAngleDegrees)) m_touchScrollAxisLatch = AxisLatchHorizontal; else if (dragAngle >= deg2rad(90 - lockAngleDegrees)) m_touchScrollAxisLatch = AxisLatchVertical; } } } if (!m_committedToScrollAxis) return false; } bool handled = false; // Horizontal if (m_touchScrollAxisLatch != AxisLatchVertical) { int delta = touchDelta.width(); handled |= m_scrollableAreaForTouchSequence->scroll(delta < 0 ? ScrollLeft : ScrollRight, ScrollGranularity::Pixel, abs(delta)); } // Vertical if (m_touchScrollAxisLatch != AxisLatchHorizontal) { int delta = touchDelta.height(); handled |= m_scrollableAreaForTouchSequence->scroll(delta < 0 ? ScrollUp : ScrollDown, ScrollGranularity::Pixel, abs(delta)); } // Return false until we manage to scroll at all, and then keep returning true until the gesture ends. if (!m_startedScroll) { if (!handled) return false; m_startedScroll = true; scrollableArea().didStartScroll(); } else if (handled) scrollableArea().didUpdateScroll(); return true; } void ScrollAnimatorIOS::determineScrollableAreaForTouchSequence(const IntSize& scrollDelta) { ASSERT(!m_scrollableAreaForTouchSequence); auto horizontalEdge = ScrollableArea::targetSideForScrollDelta(scrollDelta, ScrollEventAxis::Horizontal); auto verticalEdge = ScrollableArea::targetSideForScrollDelta(scrollDelta, ScrollEventAxis::Vertical); auto* scrollableArea = &m_scrollableArea; while (true) { if (verticalEdge && !scrollableArea->isPinnedOnSide(*verticalEdge)) break; if (horizontalEdge && !scrollableArea->isPinnedOnSide(*horizontalEdge)) break; auto* enclosingArea = scrollableArea->enclosingScrollableArea(); if (!enclosingArea) break; scrollableArea = enclosingArea; } ASSERT(scrollableArea); m_scrollableAreaForTouchSequence = scrollableArea; } #endif } // namespace WebCore #endif // PLATFORM(IOS_FAMILY)