/* * Copyright (C) 2008-2017 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #import "config.h" #import "ThemeMac.h" #if PLATFORM(MAC) #import "AXObjectCache.h" #import "ColorMac.h" #import "ControlStates.h" #import "GraphicsContext.h" #import "GraphicsContextCG.h" #import "ImageBuffer.h" #import "LengthSize.h" #import "LocalCurrentGraphicsContext.h" #import "LocalDefaultSystemAppearance.h" #import "ScrollView.h" #import #import #import #import #import #import #import static NSRect focusRingClipRect; static BOOL themeWindowHasKeyAppearance; @interface WebCoreThemeWindow : NSWindow @end @interface WebCoreThemeView : NSControl @end @implementation WebCoreThemeWindow - (BOOL)hasKeyAppearance { return themeWindowHasKeyAppearance; } - (BOOL)isKeyWindow { return themeWindowHasKeyAppearance; } @end @implementation WebCoreThemeView { RetainPtr _window; } - (instancetype)init { if (!(self = [super init])) return nil; // Using defer:YES prevents us from wasting any window server resources for this window, since we're not actually // going to draw into it. The other arguments match what you get when calling -[NSWindow init]. _window = adoptNS([[WebCoreThemeWindow alloc] initWithContentRect:NSMakeRect(100, 100, 100, 100) styleMask:NSWindowStyleMaskBorderless backing:NSBackingStoreBuffered defer:YES]); return self; } - (NSWindow *)window { return _window.get(); } - (BOOL)isFlipped { return YES; } - (NSText *)currentEditor { return nil; } - (BOOL)_automaticFocusRingDisabled { return YES; } - (NSRect)_focusRingVisibleRect { if (NSIsEmptyRect(focusRingClipRect)) return [self visibleRect]; return focusRingClipRect; } - (NSView *)_focusRingClipAncestor { return self; } - (void)addSubview:(NSView *)subview { // By doing nothing in this method we forbid controls from adding subviews. // This tells AppKit to not use layer-backed animation for control rendering. UNUSED_PARAM(subview); } @end // FIXME: Default buttons really should be more like push buttons and not like buttons. namespace WebCore { enum { topMargin, rightMargin, bottomMargin, leftMargin }; Theme& Theme::singleton() { static NeverDestroyed themeMac; return themeMac; } // Helper functions used by a bunch of different control parts. static NSControlSize controlSizeForFont(const FontCascade& font) { int fontSize = font.pixelSize(); #if HAVE(LARGE_CONTROL_SIZE) if (fontSize >= 21 && ThemeMac::supportsLargeFormControls()) return NSControlSizeLarge; #endif if (fontSize >= 16) return NSControlSizeRegular; if (fontSize >= 11) return NSControlSizeSmall; return NSControlSizeMini; } static LengthSize sizeFromNSControlSize(NSControlSize nsControlSize, const LengthSize& zoomedSize, float zoomFactor, const std::array& sizes) { IntSize controlSize = sizes[nsControlSize]; if (zoomFactor != 1.0f) controlSize = IntSize(controlSize.width() * zoomFactor, controlSize.height() * zoomFactor); LengthSize result = zoomedSize; if (zoomedSize.width.isIntrinsicOrAuto() && controlSize.width() > 0) result.width = { controlSize.width(), LengthType::Fixed }; if (zoomedSize.height.isIntrinsicOrAuto() && controlSize.height() > 0) result.height = { controlSize.height(), LengthType::Fixed }; return result; } static LengthSize sizeFromFont(const FontCascade& font, const LengthSize& zoomedSize, float zoomFactor, const std::array& sizes) { return sizeFromNSControlSize(controlSizeForFont(font), zoomedSize, zoomFactor, sizes); } static NSControlSize controlSizeFromPixelSize(const std::array& sizes, const IntSize& minZoomedSize, float zoomFactor) { #if HAVE(LARGE_CONTROL_SIZE) if (ThemeMac::supportsLargeFormControls() && minZoomedSize.width() >= static_cast(sizes[NSControlSizeLarge].width() * zoomFactor) && minZoomedSize.height() >= static_cast(sizes[NSControlSizeLarge].height() * zoomFactor)) return NSControlSizeLarge; #endif if (minZoomedSize.width() >= static_cast(sizes[NSControlSizeRegular].width() * zoomFactor) && minZoomedSize.height() >= static_cast(sizes[NSControlSizeRegular].height() * zoomFactor)) return NSControlSizeRegular; if (minZoomedSize.width() >= static_cast(sizes[NSControlSizeSmall].width() * zoomFactor) && minZoomedSize.height() >= static_cast(sizes[NSControlSizeSmall].height() * zoomFactor)) return NSControlSizeSmall; return NSControlSizeMini; } static void setControlSize(NSCell* cell, const std::array& sizes, const IntSize& minZoomedSize, float zoomFactor) { auto size = controlSizeFromPixelSize(sizes, minZoomedSize, zoomFactor); if (size != [cell controlSize]) // Only update if we have to, since AppKit does work even if the size is the same. [cell setControlSize:size]; } static void updateStates(NSCell* cell, const ControlStates& controlStates, bool useAnimation = false) { // The animated state cause this thread to start and stop repeatedly on CoreAnimation synchronize calls. // This short burts of activity in between are not long enough for VoiceOver to retrieve accessibility attributes and makes the process appear unresponsive. if (AXObjectCache::accessibilityEnhancedUserInterfaceEnabled()) useAnimation = false; auto states = controlStates.states(); // Hover state is not supported by Aqua. // Pressed state bool oldPressed = [cell isHighlighted]; bool pressed = states.contains(ControlStates::States::Pressed); if (pressed != oldPressed) { [(NSButtonCell*)cell _setHighlighted:pressed animated:useAnimation]; } // Enabled state bool oldEnabled = [cell isEnabled]; bool enabled = states.contains(ControlStates::States::Enabled); if (enabled != oldEnabled) [cell setEnabled:enabled]; // Checked and Indeterminate bool oldIndeterminate = [cell state] == NSControlStateValueMixed; bool indeterminate = states.contains(ControlStates::States::Indeterminate); bool checked = states.contains(ControlStates::States::Checked); bool oldChecked = [cell state] == NSControlStateValueOn; if (oldIndeterminate != indeterminate || checked != oldChecked) { NSControlStateValue newState = indeterminate ? NSControlStateValueMixed : (checked ? NSControlStateValueOn : NSControlStateValueOff); [(NSButtonCell*)cell _setState:newState animated:useAnimation]; } // Presenting state if (states.contains(ControlStates::States::Presenting)) [(NSButtonCell*)cell _setHighlighted:YES animated:NO]; // Window inactive state does not need to be checked explicitly, since we paint parented to // a view in a window whose key state can be detected. } static FloatRect inflateRect(const FloatRect& zoomedRect, const IntSize& zoomedSize, const int* margins, float zoomFactor) { // Only do the inflation if the available width/height are too small. // Otherwise try to fit the glow/check space into the available box's width/height. int widthDelta = zoomedRect.width() - (zoomedSize.width() + margins[leftMargin] * zoomFactor + margins[rightMargin] * zoomFactor); int heightDelta = zoomedRect.height() - (zoomedSize.height() + margins[topMargin] * zoomFactor + margins[bottomMargin] * zoomFactor); FloatRect result(zoomedRect); if (widthDelta < 0) { result.setX(result.x() - margins[leftMargin] * zoomFactor); result.setWidth(result.width() - widthDelta); } if (heightDelta < 0) { result.setY(result.y() - margins[topMargin] * zoomFactor); result.setHeight(result.height() - heightDelta); } return result; } // Checkboxes and radio buttons static const std::array& checkboxSizes() { static const std::array sizes = { { IntSize(14, 14), IntSize(12, 12), IntSize(10, 10), IntSize(16, 16) } }; return sizes; } static const int* checkboxMargins(NSControlSize controlSize) { static const int margins[4][4] = { // top right bottom left { 2, 2, 2, 2 }, { 2, 1, 2, 1 }, { 0, 0, 1, 0 }, { 2, 2, 2, 2 }, }; return margins[controlSize]; } static LengthSize checkboxSize(const LengthSize& zoomedSize, float zoomFactor) { // If the width and height are both specified, then we have nothing to do. if (!zoomedSize.width.isIntrinsicOrAuto() && !zoomedSize.height.isIntrinsicOrAuto()) return zoomedSize; return sizeFromNSControlSize(NSControlSizeSmall, zoomedSize, zoomFactor, checkboxSizes()); } // Radio Buttons static const std::array& radioSizes() { static std::array sizes; static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ #if HAVE(LARGE_CONTROL_SIZE) if (ThemeMac::supportsLargeFormControls()) { sizes = { { IntSize(14, 14), IntSize(12, 12), IntSize(10, 10), IntSize(16, 16) } }; return; } #endif sizes = { { IntSize(16, 16), IntSize(12, 12), IntSize(10, 10), IntSize(0, 0) } }; }); return sizes; } static const int* radioMargins(NSControlSize controlSize) { static const int margins[4][4] = { // top right bottom left { 1, 0, 1, 2 }, { 1, 1, 2, 1 }, { 0, 0, 1, 1 }, { 1, 0, 1, 2 }, }; return margins[controlSize]; } static LengthSize radioSize(const LengthSize& zoomedSize, float zoomFactor) { // If the width and height are both specified, then we have nothing to do. if (!zoomedSize.width.isIntrinsicOrAuto() && !zoomedSize.height.isIntrinsicOrAuto()) return zoomedSize; return sizeFromNSControlSize(NSControlSizeSmall, zoomedSize, zoomFactor, radioSizes()); } static void configureToggleButton(NSCell* cell, ControlPart buttonType, const ControlStates& states, const IntSize& zoomedSize, float zoomFactor, bool isStateChange) { // Set the control size based off the rectangle we're painting into. setControlSize(cell, buttonType == CheckboxPart ? checkboxSizes() : radioSizes(), zoomedSize, zoomFactor); // Update the various states we respond to. updateStates(cell, states, isStateChange); } static RetainPtr createToggleButtonCell(ControlPart buttonType) { RetainPtr toggleButtonCell = adoptNS([[NSButtonCell alloc] init]); if (buttonType == CheckboxPart) { [toggleButtonCell setButtonType:NSButtonTypeSwitch]; [toggleButtonCell setAllowsMixedState:YES]; } else { ASSERT(buttonType == RadioPart); [toggleButtonCell setButtonType:NSButtonTypeRadio]; } [toggleButtonCell setTitle:nil]; [toggleButtonCell setFocusRingType:NSFocusRingTypeExterior]; return toggleButtonCell; } static NSButtonCell *sharedRadioCell(const ControlStates& states, const IntSize& zoomedSize, float zoomFactor) { static NSButtonCell *radioCell = createToggleButtonCell(RadioPart).leakRef(); configureToggleButton(radioCell, RadioPart, states, zoomedSize, zoomFactor, false); return radioCell; } static NSButtonCell *sharedCheckboxCell(const ControlStates& states, const IntSize& zoomedSize, float zoomFactor) { static NSButtonCell *checkboxCell = createToggleButtonCell(CheckboxPart).leakRef(); configureToggleButton(checkboxCell, CheckboxPart, states, zoomedSize, zoomFactor, false); return checkboxCell; } static bool drawCellFocusRingWithFrameAtTime(NSCell *cell, NSRect cellFrame, NSView *controlView, NSTimeInterval timeOffset) { CGContextRef cgContext = [[NSGraphicsContext currentContext] CGContext]; CGContextStateSaver stateSaver(cgContext); CGFocusRingStyle focusRingStyle; bool needsRepaint = NSInitializeCGFocusRingStyleForTime(NSFocusRingOnly, &focusRingStyle, timeOffset); // We want to respect the CGContext clipping and also not overpaint any // existing focus ring. The way to do this is set accumulate to // -1. According to CoreGraphics, the reasoning for this behavior has been // lost in time. focusRingStyle.accumulate = -1; // FIXME: This color should be shared with RenderThemeMac. For now just use the same NSColor color. // The color is expected to be opaque, since CoreGraphics will apply opacity when drawing (because opacity is normally animated). auto color = colorFromCocoaColor([NSColor keyboardFocusIndicatorColor]).opaqueColor(); auto style = adoptCF(CGStyleCreateFocusRingWithColor(&focusRingStyle, cachedCGColor(color).get())); CGContextSetStyle(cgContext, style.get()); CGContextBeginTransparencyLayerWithRect(cgContext, NSRectToCGRect(cellFrame), nullptr); [cell drawFocusRingMaskWithFrame:cellFrame inView:controlView]; CGContextEndTransparencyLayer(cgContext); return needsRepaint; } static bool drawCellFocusRing(NSCell *cell, NSRect cellFrame, NSView *controlView) { drawCellFocusRingWithFrameAtTime(cell, cellFrame, controlView, std::numeric_limits::max()); return false; } static void paintToggleButton(ControlPart buttonType, ControlStates& controlStates, GraphicsContext& context, const FloatRect& zoomedRect, float zoomFactor, ScrollView* scrollView, float deviceScaleFactor) { BEGIN_BLOCK_OBJC_EXCEPTIONS RetainPtr toggleButtonCell = static_cast(controlStates.platformControl()); IntSize zoomedRectSize = IntSize(zoomedRect.size()); if (controlStates.isDirty()) { if (!toggleButtonCell) toggleButtonCell = createToggleButtonCell(buttonType); configureToggleButton(toggleButtonCell.get(), buttonType, controlStates, zoomedRectSize, zoomFactor, true); } else { if (!toggleButtonCell) { if (buttonType == CheckboxPart) toggleButtonCell = sharedCheckboxCell(controlStates, zoomedRectSize, zoomFactor); else { ASSERT(buttonType == RadioPart); toggleButtonCell = sharedRadioCell(controlStates, zoomedRectSize, zoomFactor); } } configureToggleButton(toggleButtonCell.get(), buttonType, controlStates, zoomedRectSize, zoomFactor, false); } controlStates.setDirty(false); GraphicsContextStateSaver stateSaver(context); NSControlSize controlSize = [toggleButtonCell controlSize]; IntSize zoomedSize = buttonType == CheckboxPart ? checkboxSizes()[controlSize] : radioSizes()[controlSize]; zoomedSize.setWidth(zoomedSize.width() * zoomFactor); zoomedSize.setHeight(zoomedSize.height() * zoomFactor); const int* controlMargins = buttonType == CheckboxPart ? checkboxMargins(controlSize) : radioMargins(controlSize); FloatRect inflatedRect = inflateRect(zoomedRect, zoomedSize, controlMargins, zoomFactor); if (zoomFactor != 1.0f) { inflatedRect.setWidth(inflatedRect.width() / zoomFactor); inflatedRect.setHeight(inflatedRect.height() / zoomFactor); context.translate(inflatedRect.location()); context.scale(zoomFactor); context.translate(-inflatedRect.location()); } LocalCurrentGraphicsContext localContext(context); NSView *view = ThemeMac::ensuredView(scrollView, controlStates, true /* useUnparentedView */); bool needsRepaint = false; bool isCellFocused = controlStates.states().contains(ControlStates::States::Focused); if ([toggleButtonCell _stateAnimationRunning]) { context.translate(inflatedRect.location()); context.scale(FloatSize(1, -1)); context.translate(0, -inflatedRect.height()); [toggleButtonCell _renderCurrentAnimationFrameInContext:context.platformContext() atLocation:NSMakePoint(0, 0)]; if (![toggleButtonCell _stateAnimationRunning] && isCellFocused) needsRepaint = ThemeMac::drawCellOrFocusRingWithViewIntoContext(toggleButtonCell.get(), context, inflatedRect, view, false, true, deviceScaleFactor); } else needsRepaint = ThemeMac::drawCellOrFocusRingWithViewIntoContext(toggleButtonCell.get(), context, inflatedRect, view, true, isCellFocused, deviceScaleFactor); [toggleButtonCell setControlView:nil]; needsRepaint |= [toggleButtonCell _stateAnimationRunning]; controlStates.setNeedsRepaint(needsRepaint); if (needsRepaint) controlStates.setPlatformControl(toggleButtonCell.get()); END_BLOCK_OBJC_EXCEPTIONS } // Buttons // Buttons really only constrain height. They respect width. static const std::array& buttonSizes() { static const std::array sizes = { { IntSize(0, 21), IntSize(0, 18), IntSize(0, 15), IntSize(0, 28) } }; return sizes; } static const int* buttonMargins(NSControlSize controlSize) { // FIXME: These values may need to be reevaluated. They appear to have been originally chosen // to reflect the size of shadows around native form controls on macOS, but as of macOS 10.15, // these margins extend well past the boundaries of a native button cell's shadows. static const int margins[4][4] = { { 4, 6, 7, 6 }, { 4, 5, 6, 5 }, { 0, 1, 1, 1 }, { 4, 6, 7, 6 }, }; return margins[controlSize]; } enum ButtonCellType { NormalButtonCell, DefaultButtonCell }; static RetainPtr buttonCell(ButtonCellType type) { auto cell = adoptNS([[NSButtonCell alloc] init]); [cell setTitle:nil]; [cell setButtonType:NSButtonTypeMomentaryPushIn]; if (type == DefaultButtonCell) [cell setKeyEquivalent:@"\r"]; return cell; } static void setUpButtonCell(NSButtonCell *cell, ControlPart part, const ControlStates& states, const IntSize& zoomedSize, float zoomFactor) { // Set the control size based off the rectangle we're painting into. const std::array& sizes = buttonSizes(); switch (part) { case SquareButtonPart: [cell setBezelStyle:NSBezelStyleShadowlessSquare]; break; #if ENABLE(INPUT_TYPE_COLOR) case ColorWellPart: [cell setBezelStyle:NSBezelStyleTexturedSquare]; break; #endif default: #if HAVE(LARGE_CONTROL_SIZE) auto largestControlSize = ThemeMac::supportsLargeFormControls() ? NSControlSizeLarge : NSControlSizeRegular; #else auto largestControlSize = NSControlSizeRegular; #endif NSBezelStyle style = (zoomedSize.height() > buttonSizes()[largestControlSize].height() * zoomFactor) ? NSBezelStyleShadowlessSquare : NSBezelStyleRounded; [cell setBezelStyle:style]; break; } setControlSize(cell, sizes, zoomedSize, zoomFactor); // Update the various states we respond to. updateStates(cell, states); } static NSButtonCell *button(ControlPart part, const ControlStates& controlStates, const IntSize& zoomedSize, float zoomFactor) { auto states = controlStates.states(); NSButtonCell *cell; if (states.contains(ControlStates::States::Default)) { static NeverDestroyed> defaultCell = buttonCell(DefaultButtonCell); cell = defaultCell.get().get(); } else { static NeverDestroyed> normalCell = buttonCell(NormalButtonCell); cell = normalCell.get().get(); } setUpButtonCell(cell, part, controlStates, zoomedSize, zoomFactor); return cell; } static void paintButton(ControlPart part, ControlStates& controlStates, GraphicsContext& context, const FloatRect& zoomedRect, float zoomFactor, ScrollView* scrollView, float deviceScaleFactor) { BEGIN_BLOCK_OBJC_EXCEPTIONS // Determine the width and height needed for the control and prepare the cell for painting. auto states = controlStates.states(); NSButtonCell *buttonCell = button(part, controlStates, IntSize(zoomedRect.size()), zoomFactor); GraphicsContextStateSaver stateSaver(context); NSControlSize controlSize = [buttonCell controlSize]; IntSize zoomedSize = buttonSizes()[controlSize]; zoomedSize.setWidth(zoomedRect.width()); // Buttons don't ever constrain width, so the zoomed width can just be honored. zoomedSize.setHeight(zoomedSize.height() * zoomFactor); FloatRect inflatedRect = zoomedRect; if ([buttonCell bezelStyle] == NSBezelStyleRounded) { // Center the button within the available space. if (inflatedRect.height() > zoomedSize.height()) { inflatedRect.setY(inflatedRect.y() + (inflatedRect.height() - zoomedSize.height()) / 2); inflatedRect.setHeight(zoomedSize.height()); } // Now inflate it to account for the shadow. inflatedRect = inflateRect(inflatedRect, zoomedSize, buttonMargins(controlSize), zoomFactor); if (zoomFactor != 1.0f) { inflatedRect.setWidth(inflatedRect.width() / zoomFactor); inflatedRect.setHeight(inflatedRect.height() / zoomFactor); context.translate(inflatedRect.location()); context.scale(zoomFactor); context.translate(-inflatedRect.location()); } } LocalCurrentGraphicsContext localContext(context); NSView *view = ThemeMac::ensuredView(scrollView, controlStates); NSWindow *window = [view window]; NSButtonCell *previousDefaultButtonCell = [window defaultButtonCell]; bool needsRepaint = ThemeMac::drawCellOrFocusRingWithViewIntoContext(buttonCell, context, inflatedRect, view, true, states.contains(ControlStates::States::Focused), deviceScaleFactor); if (states.contains(ControlStates::States::Default)) [window setDefaultButtonCell:buttonCell]; else if ([previousDefaultButtonCell isEqual:buttonCell]) [window setDefaultButtonCell:nil]; controlStates.setNeedsRepaint(needsRepaint); [buttonCell setControlView:nil]; if (![previousDefaultButtonCell isEqual:buttonCell]) [window setDefaultButtonCell:previousDefaultButtonCell]; END_BLOCK_OBJC_EXCEPTIONS } // Stepper static const std::array& stepperSizes() { static const std::array sizes = { { IntSize(19, 27), IntSize(15, 22), IntSize(13, 15), IntSize(19, 27) } }; return sizes; } // We don't use controlSizeForFont() for steppers because the stepper height // should be equal to or less than the corresponding text field height, static NSControlSize stepperControlSizeForFont(const FontCascade& font) { int fontSize = font.pixelSize(); #if HAVE(LARGE_CONTROL_SIZE) if (fontSize >= 23 && ThemeMac::supportsLargeFormControls()) return NSControlSizeLarge; #endif if (fontSize >= 18) return NSControlSizeRegular; if (fontSize >= 13) return NSControlSizeSmall; return NSControlSizeMini; } static void paintStepper(ControlStates& controlStates, GraphicsContext& context, const FloatRect& zoomedRect, float zoomFactor, ScrollView*) { // We don't use NSStepperCell because there are no ways to draw an // NSStepperCell with the up button highlighted. NSString *coreUIState; auto states = controlStates.states(); if (!states.contains(ControlStates::States::Enabled)) coreUIState = (__bridge NSString *)kCUIStateDisabled; else if (states.contains(ControlStates::States::Pressed)) coreUIState = (__bridge NSString *)kCUIStatePressed; else coreUIState = (__bridge NSString *)kCUIStateActive; NSString *coreUISize; auto controlSize = controlSizeFromPixelSize(stepperSizes(), IntSize(zoomedRect.size()), zoomFactor); if (controlSize == NSControlSizeMini) coreUISize = (__bridge NSString *)kCUISizeMini; else if (controlSize == NSControlSizeSmall) coreUISize = (__bridge NSString *)kCUISizeSmall; else coreUISize = (__bridge NSString *)kCUISizeRegular; IntRect rect(zoomedRect); GraphicsContextStateSaver stateSaver(context); if (zoomFactor != 1.0f) { rect.setWidth(rect.width() / zoomFactor); rect.setHeight(rect.height() / zoomFactor); context.translate(rect.location()); context.scale(zoomFactor); context.translate(-rect.location()); } LocalCurrentGraphicsContext localContext(context); ALLOW_DEPRECATED_DECLARATIONS_BEGIN [[NSAppearance currentAppearance] _drawInRect:rect context:localContext.cgContext() options:@{ ALLOW_DEPRECATED_DECLARATIONS_END (__bridge NSString *)kCUIWidgetKey: (__bridge NSString *)kCUIWidgetButtonLittleArrows, (__bridge NSString *)kCUISizeKey: coreUISize, (__bridge NSString *)kCUIStateKey: coreUIState, (__bridge NSString *)kCUIValueKey: states.contains(ControlStates::States::SpinUp) ? @1 : @0, (__bridge NSString *)kCUIIsFlippedKey: @NO, (__bridge NSString *)kCUIScaleKey: @1, (__bridge NSString *)kCUIMaskOnlyKey: @NO }]; } // This will ensure that we always return a valid NSView, even if ScrollView doesn't have an associated document NSView. // If the ScrollView doesn't have an NSView, we will return a fake NSView set up in the way AppKit expects. NSView *ThemeMac::ensuredView(ScrollView* scrollView, const ControlStates& controlStates, bool useUnparentedView) { if (!useUnparentedView) { if (NSView *documentView = scrollView->documentView()) return documentView; } // Use a fake view. static WebCoreThemeView *themeView = [[WebCoreThemeView alloc] init]; [themeView setFrameSize:NSSizeFromCGSize(scrollView->totalContentsSize())]; ALLOW_DEPRECATED_DECLARATIONS_BEGIN [themeView setAppearance:[NSAppearance currentAppearance]]; ALLOW_DEPRECATED_DECLARATIONS_END themeWindowHasKeyAppearance = !controlStates.states().contains(ControlStates::States::WindowInactive); return themeView; } void ThemeMac::setFocusRingClipRect(const FloatRect& rect) { focusRingClipRect = rect; } const float buttonFocusRectOutlineWidth = 3.0f; static inline bool drawCellOrFocusRingIntoRectWithView(NSCell *cell, NSRect rect, NSView *view, bool drawButtonCell, bool drawFocusRing) { if (drawButtonCell) { if ([cell isKindOfClass:[NSSliderCell class]]) { // For slider cells, draw only the knob. [(NSSliderCell *)cell drawKnob:rect]; } else [cell drawWithFrame:rect inView:view]; } if (drawFocusRing) return drawCellFocusRing(cell, rect, view); return false; } bool ThemeMac::drawCellOrFocusRingWithViewIntoContext(NSCell *cell, GraphicsContext& context, const FloatRect& rect, NSView *view, bool drawButtonCell, bool drawFocusRing, float deviceScaleFactor) { ASSERT(drawButtonCell || drawFocusRing); bool needsRepaint = false; auto platformContext = context.platformContext(); auto userCTM = AffineTransform(CGAffineTransformConcat(CGContextGetCTM(platformContext), CGAffineTransformInvert(CGContextGetBaseCTM(platformContext)))); bool useImageBuffer = userCTM.xScale() != 1.0 || userCTM.yScale() != 1.0; if (useImageBuffer) { NSRect imageBufferDrawRect = NSRect(FloatRect(buttonFocusRectOutlineWidth, buttonFocusRectOutlineWidth, rect.width(), rect.height())); auto imageBuffer = context.createImageBuffer(rect.size() + 2 * FloatSize(buttonFocusRectOutlineWidth, buttonFocusRectOutlineWidth), deviceScaleFactor); if (!imageBuffer) return needsRepaint; { LocalCurrentGraphicsContext localContext(imageBuffer->context()); needsRepaint = drawCellOrFocusRingIntoRectWithView(cell, imageBufferDrawRect, view, drawButtonCell, drawFocusRing); } context.drawConsumingImageBuffer(WTFMove(imageBuffer), rect.location() - FloatSize(buttonFocusRectOutlineWidth, buttonFocusRectOutlineWidth)); return needsRepaint; } if (drawButtonCell) needsRepaint = drawCellOrFocusRingIntoRectWithView(cell, NSRect(rect), view, drawButtonCell, drawFocusRing); return needsRepaint; } // Color Well #if ENABLE(INPUT_TYPE_COLOR) static void paintColorWell(ControlStates& controlStates, GraphicsContext& context, const FloatRect& zoomedRect, float zoomFactor, ScrollView* scrollView, float deviceScaleFactor) { BEGIN_BLOCK_OBJC_EXCEPTIONS // Determine the width and height needed for the control and prepare the cell for painting. auto states = controlStates.states(); NSButtonCell *buttonCell = button(ColorWellPart, controlStates, IntSize(zoomedRect.size()), zoomFactor); GraphicsContextStateSaver stateSaver(context); NSControlSize controlSize = [buttonCell controlSize]; IntSize zoomedSize = buttonSizes()[controlSize]; zoomedSize.setWidth(zoomedRect.width()); // Buttons don't ever constrain width, so the zoomed width can just be honored. zoomedSize.setHeight(zoomedSize.height() * zoomFactor); FloatRect inflatedRect = zoomedRect; LocalCurrentGraphicsContext localContext(context); NSView *view = ThemeMac::ensuredView(scrollView, controlStates); NSWindow *window = [view window]; NSButtonCell *previousDefaultButtonCell = [window defaultButtonCell]; bool needsRepaint = ThemeMac::drawCellOrFocusRingWithViewIntoContext(buttonCell, context, inflatedRect, view, true, states.contains(ControlStates::States::Focused), deviceScaleFactor); if ([previousDefaultButtonCell isEqual:buttonCell]) [window setDefaultButtonCell:nil]; controlStates.setNeedsRepaint(needsRepaint); [buttonCell setControlView:nil]; if (![previousDefaultButtonCell isEqual:buttonCell]) [window setDefaultButtonCell:previousDefaultButtonCell]; END_BLOCK_OBJC_EXCEPTIONS } #endif // Theme overrides int ThemeMac::baselinePositionAdjustment(ControlPart part) const { if (part == CheckboxPart || part == RadioPart) return -2; return Theme::baselinePositionAdjustment(part); } std::optional ThemeMac::controlFont(ControlPart part, const FontCascade& font, float zoomFactor) const { switch (part) { case PushButtonPart: { FontCascadeDescription fontDescription; fontDescription.setIsAbsoluteSize(true); NSFont* nsFont = [NSFont systemFontOfSize:[NSFont systemFontSizeForControlSize:controlSizeForFont(font)]]; fontDescription.setOneFamily("-apple-system"_s); fontDescription.setComputedSize([nsFont pointSize] * zoomFactor); fontDescription.setSpecifiedSize([nsFont pointSize] * zoomFactor); return fontDescription; } default: return std::nullopt; } } LengthSize ThemeMac::controlSize(ControlPart part, const FontCascade& font, const LengthSize& zoomedSize, float zoomFactor) const { switch (part) { case CheckboxPart: return checkboxSize(zoomedSize, zoomFactor); case RadioPart: return radioSize(zoomedSize, zoomFactor); case PushButtonPart: // Height is reset to auto so that specified heights can be ignored. return sizeFromFont(font, { zoomedSize.width, { } }, zoomFactor, buttonSizes()); case InnerSpinButtonPart: if (!zoomedSize.width.isIntrinsicOrAuto() && !zoomedSize.height.isIntrinsicOrAuto()) return zoomedSize; return sizeFromNSControlSize(stepperControlSizeForFont(font), zoomedSize, zoomFactor, stepperSizes()); default: return zoomedSize; } } LengthSize ThemeMac::minimumControlSize(ControlPart part, const FontCascade& font, const LengthSize& zoomedSize, float zoomFactor) const { switch (part) { case SquareButtonPart: #if ENABLE(INPUT_TYPE_COLOR) case ColorWellPart: #endif case DefaultButtonPart: case ButtonPart: return { { 0, LengthType::Fixed }, { static_cast(15 * zoomFactor), LengthType::Fixed } }; case InnerSpinButtonPart: { auto& base = stepperSizes()[NSControlSizeMini]; return { { static_cast(base.width() * zoomFactor), LengthType::Fixed }, { static_cast(base.height() * zoomFactor), LengthType::Fixed } }; } default: return Theme::minimumControlSize(part, font, zoomedSize, zoomFactor); } } LengthBox ThemeMac::controlBorder(ControlPart part, const FontCascade& font, const LengthBox& zoomedBox, float zoomFactor) const { switch (part) { case SquareButtonPart: #if ENABLE(INPUT_TYPE_COLOR) case ColorWellPart: #endif case DefaultButtonPart: case ButtonPart: return LengthBox(0, zoomedBox.right().value(), 0, zoomedBox.left().value()); default: return Theme::controlBorder(part, font, zoomedBox, zoomFactor); } } LengthBox ThemeMac::controlPadding(ControlPart part, const FontCascade& font, const LengthBox& zoomedBox, float zoomFactor) const { switch (part) { case PushButtonPart: { // Just use 8px. AppKit wants to use 11px for mini buttons, but that padding is just too large // for real-world Web sites (creating a huge necessary minimum width for buttons whose space is // by definition constrained, since we select mini only for small cramped environments). // This also guarantees the HTML