# Copyright (C) 2015, 2022 Igalia S.L. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # 1. Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # 2. Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in the # documentation and/or other materials provided with the distribution. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER AND ITS CONTRIBUTORS ``AS # IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, # THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR # PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR ITS # CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, # EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, # PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; # OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, # WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR # OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF # ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # #[=======================================================================[.rst: FindOpenGL ---------- Find OpenGL headers and libraries. Imported Targets ^^^^^^^^^^^^^^^^ ``OpenGL::OpenGL`` The main OpenGL library, if found. It must *not* be assumed that this library provides symbols other than the base OpenGL set. ``OpenGL::GLX`` The library containing the GL extension for the X11 windowing system, if found. Result Variables ^^^^^^^^^^^^^^^^ This will define the following variables in your project: ``OpenGL_FOUND`` True if the OpenGL library is available. ``OpenGL_VERSION`` The version of the found OpenGL library, if possible to determine it at build configuration time. The variable may be undefined. #]=======================================================================] # TODO: # - Make GLX an optional component of the find-module. # - Make EGL an optional component here, remove FindEGL.cmake. # - Consider whether FindGLES2.cmake could be moved here as well. find_package(PkgConfig QUIET) pkg_check_modules(PC_OPENGL IMPORTED_TARGET opengl) if (PC_OPENGL_FOUND AND TARGET PkgConfig::PC_OPENGL) # # If the "opengl" module exists, it should be preferred; and the library # name will typically be libOpenGL.so; in this case if GLX support is # available a "glx" module will *also* be available. This is a modern # Unix-ish convention and expected to be always provided by pkg-config # modules, so there is no need to fall-back to manually using find_path() # and find_library(). # if (NOT TARGET OpenGL::OpenGL) add_library(OpenGL::OpenGL INTERFACE IMPORTED GLOBAL) set_property(TARGET OpenGL::OpenGL PROPERTY INTERFACE_LINK_LIBRARIES PkgConfig::PC_OPENGL ) endif () get_target_property(OpenGL_LIBRARY PkgConfig::PC_OPENGL INTERFACE_LINK_LIBRARIES) pkg_check_modules(PC_GLX IMPORTED_TARGET glx) if (TARGET PkgConfig::PC_GLX AND NOT TARGET OpenGL::GLX) add_library(OpenGL::GLX INTERFACE IMPORTED GLOBAL) set_property(TARGET OpenGL::GLX PROPERTY INTERFACE_LINK_LIBRARIES PkgConfig::PC_GLX ) endif () else () # Otherwise, if an "opengl" pkg-config module does not exist, check for # the "gl" one, which may or may not be present. # pkg_check_modules(PC_OPENGL gl) find_path(OpenGL_INCLUDE_DIR NAMES GL/gl.h HINTS ${PC_OPENGL_INCLUDEDIR} ${PC_OPENGL_INCLUDE_DIRS} ) find_library(OpenGL_LIBRARY NAMES ${OpenGL_NAMES} gl GL HINTS ${PC_OPENGL_LIBDIR} ${PC_OPENGL_LIBRARY_DIRS} ) if (OpenGL_LIBRARY AND NOT TARGET OpenGL::OpenGL) add_library(OpenGL::OpenGL UNKNOWN IMPORTED GLOBAL) set_target_properties(OpenGL::OpenGL PROPERTIES IMPORTED_LOCATION "${OpenGL_LIBRARY}" INTERFACE_COMPILE_OPTIONS "${PC_OPENGL_CFLAGS_OTHER}" INTERFACE_INCLUDE_DIRECTORIES "${OpenGL_INCLUDE_DIR}" ) endif () if (TARGET OpenGL::OpenGL) # We don't use find_package for GLX because it is part of -lGL, unlike EGL. We need to # have OPENGL_INCLUDE_DIRS as part of the directories check_include_files() looks for in # case OpenGL is installed into a non-standard location. include(CMakePushCheckState) CMAKE_PUSH_CHECK_STATE() set(CMAKE_REQUIRED_INCLUDES ${CMAKE_REQUIRED_INCLUDES} ${OpenGL_INCLUDE_DIR}) include(CheckIncludeFiles) check_include_files("GL/glx.h" OpenGL_GLX_FOUND) CMAKE_POP_CHECK_STATE() if (OpenGL_GLX_FOUND) # XXX: Should this actually check that the OpenGL library contains the GLX symbols? add_library(OpenGL::GLX INTERFACE IMPORTED GLOBAL) set_property(TARGET OpenGL::GLX PROPERTY INTERFACE_LINK_LIBRARIES OpenGL::OpenGL ) endif () endif () endif () set(OpenGL_VERSION "${PC_OPENGL_VERSION}") include(FindPackageHandleStandardArgs) find_package_handle_standard_args(OpenGL REQUIRED_VARS OpenGL_LIBRARY FOUND_VAR OpenGL_FOUND ) mark_as_advanced(OpenGL_INCLUDE_DIR OpenGL_LIBRARY) if (OpenGL_FOUND) set(OpenGL_LIBRARIES ${OpenGL_LIBRARY}) set(OpenGL_INCLUDE_DIRS ${OpenGL_INCLUDE_DIR}) endif ()