# Copyright (C) 2021 Sony Interactive Entertainment Inc. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # 1. Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # 2. Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in the # documentation and/or other materials provided with the distribution. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER AND ITS CONTRIBUTORS ``AS # IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, # THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR # PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR ITS # CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, # EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, # PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; # OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, # WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR # OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF # ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #[=======================================================================[.rst: FindOpenGLES2 -------------- Find OpenGL ES headers and libraries. Imported Targets ^^^^^^^^^^^^^^^^ ``OpenGL::GLES`` The OpenGL ES library, if found. Result Variables ^^^^^^^^^^^^^^^^ This will define the following variables in your project: ``OpenGLES2_FOUND`` true if (the requested version of) OpenGL ES is available. ``OpenGLES2_VERSION`` the version of the OpenGL ES library. ``OpenGLES2_API_VERSION`` the version of the OpenGL ES API, this may be different than OpenGLES2_VERSION. ``OpenGLES2_LIBRARIES`` the libraries to link against to use OpenGL ES. ``OpenGLES2_INCLUDE_DIRS`` where to find the OpenGL ES2 headers. ``OpenGLES2_COMPILE_OPTIONS` this should be passed to target_compile_options(), if the target is not used for linking. #]=======================================================================] find_package(PkgConfig QUIET) pkg_check_modules(PC_OPENGLES2 glesv2) set(OpenGLES2_COMPILE_OPTIONS ${PC_OPENGLES2_CFLAGS_OTHER}) set(OpenGLES2_VERSION ${PC_OPENGLES2_VERSION}) find_path(OpenGLES2_INCLUDE_DIR NAMES GLES2/gl2.h HINTS ${PC_OPENGLES2_INCLUDEDIR} ${PC_OPENGLES2_INCLUDE_DIRS} ) find_library(OpenGLES2_LIBRARY NAMES ${OpenGLES2_NAMES} glesv2 GLESv2 HINTS ${PC_OPENGLES2_LIBDIR} ${PC_OPENGLES2_LIBRARY_DIRS} ) # Look for OpenGL ES 3 headers existing to determine the API version if (OpenGLES2_INCLUDE_DIR) if (EXISTS ${OpenGLES2_INCLUDE_DIR}/GLES3/gl32.h) set(OpenGLES2_API_VERSION "3.2") elseif (EXISTS ${OpenGLES2_INCLUDE_DIR}/GLES3/gl31.h) set(OpenGLES2_API_VERSION "3.1") elseif (EXISTS ${OpenGLES2_INCLUDE_DIR}/GLES3/gl3.h) set(OpenGLES2_API_VERSION "3.0") else () set(OpenGLES2_API_VERSION "2.0") endif () # Set the version of the library to the API version if not present if (NOT OpenGLES2_VERSION) set(OpenGLES2_VERSION ${OpenGLES2_API_VERSION}) endif () endif () include(FindPackageHandleStandardArgs) find_package_handle_standard_args(OpenGLES2 FOUND_VAR OpenGLES2_FOUND REQUIRED_VARS OpenGLES2_LIBRARY OpenGLES2_INCLUDE_DIR VERSION_VAR OpenGLES2_API_VERSION ) if (OpenGLES2_LIBRARY AND NOT TARGET OpenGL::GLES) add_library(OpenGL::GLES UNKNOWN IMPORTED GLOBAL) set_target_properties(OpenGL::GLES PROPERTIES IMPORTED_LOCATION "${OpenGLES2_LIBRARY}" INTERFACE_COMPILE_OPTIONS "${OpenGLES2_COMPILE_OPTIONS}" INTERFACE_INCLUDE_DIRECTORIES "${OpenGLES2_INCLUDE_DIR}" ) endif () mark_as_advanced(OpenGLES2_INCLUDE_DIR OpenGLES2_LIBRARY) if (OpenGLES2_FOUND) set(OpenGLES2_LIBRARIES ${OpenGLES2_LIBRARY}) set(OpenGLES2_INCLUDE_DIRS ${OpenGLES2_INCLUDE_DIR}) endif ()