# Copyright (C) 2020 Sony Interactive Entertainment Inc. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # 1. Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # 2. Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in the # documentation and/or other materials provided with the distribution. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER AND ITS CONTRIBUTORS ``AS # IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, # THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR # PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR ITS # CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, # EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, # PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; # OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, # WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR # OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF # ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #[=======================================================================[.rst: FindSQLite3 -------------- Find SQLite3 headers and libraries. Imported Targets ^^^^^^^^^^^^^^^^ ``SQLite::SQLite3`` The SQLite3 library, if found. Result Variables ^^^^^^^^^^^^^^^^ This will define the following variables in your project: ``SQLite3_FOUND`` true if (the requested version of) SQLite3 is available. ``SQLite3_VERSION`` the version of SQLite3. ``SQLite3_LIBRARIES`` the libraries to link against to use SQLite3. ``SQLite3_INCLUDE_DIRS`` where to find the SQLite3 headers. ``SQLite3_COMPILE_OPTIONS`` this should be passed to target_compile_options(), if the target is not used for linking #]=======================================================================] # TODO: Remove when cmake_minimum_version bumped to 3.14. find_package(PkgConfig QUIET) pkg_check_modules(PC_SQLITE3 QUIET sqlite3) set(SQLite3_COMPILE_OPTIONS ${PC_SQLITE3_CFLAGS_OTHER}) set(SQLite3_VERSION ${PC_SQLITE3_VERSION}) find_path(SQLite3_INCLUDE_DIR NAMES sqlite3.h HINTS ${PC_SQLITE3_INCLUDEDIR} ${PC_SQLITE3_INCLUDE_DIR} ) find_library(SQLite3_LIBRARY NAMES ${SQLite3_NAMES} sqlite3 HINTS ${PC_SQLITE3_LIBDIR} ${PC_SQLITE3_LIBRARY_DIRS} ) if (SQLite3_INCLUDE_DIR AND NOT SQLite3_VERSION) if (EXISTS "${SQLite3_INCLUDE_DIR}/sqlite3.h") file(STRINGS ${SQLite3_INCLUDE_DIR}/sqlite3.h _ver_line REGEX "^#define SQLITE_VERSION *\"[0-9]+\\.[0-9]+\\.[0-9]+\"" LIMIT_COUNT 1) string(REGEX MATCH "[0-9]+\\.[0-9]+\\.[0-9]+" SQLite3_VERSION "${_ver_line}") unset(_ver_line) endif () endif () include(FindPackageHandleStandardArgs) find_package_handle_standard_args(SQLite3 FOUND_VAR SQLite3_FOUND REQUIRED_VARS SQLite3_LIBRARY SQLite3_INCLUDE_DIR VERSION_VAR SQLite3_VERSION ) if (SQLite3_LIBRARY AND NOT TARGET SQLite::SQLite3) add_library(SQLite::SQLite3 UNKNOWN IMPORTED GLOBAL) set_target_properties(SQLite::SQLite3 PROPERTIES IMPORTED_LOCATION "${SQLite3_LIBRARY}" INTERFACE_COMPILE_OPTIONS "${SQLite3_COMPILE_OPTIONS}" INTERFACE_INCLUDE_DIRECTORIES "${SQLite3_INCLUDE_DIR}" ) endif () mark_as_advanced(SQLite3_INCLUDE_DIR SQLite3_LIBRARY) if (SQLite3_FOUND) set(SQLite3_LIBRARIES ${SQLite3_LIBRARY}) set(SQLite3_INCLUDE_DIRS ${SQLite3_INCLUDE_DIR}) endif ()