/* * Copyright (C) 2020 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #import "config.h" #import "VirtualGamepad.h" #if USE(APPLE_INTERNAL_SDK) #import #import #import #import #import #import #import #import namespace TestWebKitAPI { VirtualGamepad::VirtualGamepad(const GamepadMapping& gamepadMapping) : m_gamepadMapping(gamepadMapping) { m_dispatchQueue = adoptOSObject(dispatch_queue_create(0, DISPATCH_QUEUE_SERIAL)); m_uniqueID = NSUUID.UUID.UUIDString; m_buttonValues = Vector(m_gamepadMapping.buttonCount, 0.0); m_axisValues = Vector(m_gamepadMapping.axisCount, 0.0); auto descriptor = adoptNS([[NSData alloc] initWithBytes:m_gamepadMapping.descriptorData length:m_gamepadMapping.descriptorDataSize]); auto properties = adoptNS([[NSMutableDictionary alloc] init]); properties.get()[@kIOHIDReportDescriptorKey] = descriptor.get(); properties.get()[@kIOHIDVendorIDKey] = @((uint16_t)m_gamepadMapping.vendorID); properties.get()[@kIOHIDProductIDKey] = @((uint16_t)m_gamepadMapping.productID); properties.get()[@kIOHIDPhysicalDeviceUniqueIDKey] = m_uniqueID.get(); properties.get()[@kIOHIDTransportKey] = @"Bluetooth"; properties.get()[@"isVirtual"] = @(YES); properties.get()[@(kIOHIDProductKey)] = @(m_gamepadMapping.name); m_userDevice = adoptNS([[HIDUserDevice alloc] initWithProperties:properties.get()]); [m_userDevice setDispatchQueue:m_dispatchQueue.get()]; [m_userDevice activate]; m_device = adoptNS([[HIDDevice alloc] initWithService:m_userDevice.get().service]); [m_device setDispatchQueue:dispatch_get_main_queue()]; [m_device open]; [m_device activate]; } VirtualGamepad::~VirtualGamepad() { [m_device close]; [m_device cancel]; [m_userDevice cancel]; } void VirtualGamepad::setButtonValue(size_t index, float value) { RELEASE_ASSERT(index < m_buttonValues.size()); RELEASE_ASSERT(value >= 0.0 && value <= 1.0); m_buttonValues[index] = value; } void VirtualGamepad::setAxisValue(size_t index, float value) { RELEASE_ASSERT(index < m_axisValues.size()); RELEASE_ASSERT(value >= -1.0 && value <= 1.0); m_axisValues[index] = value; } void VirtualGamepad::publishReport() { m_gamepadMapping.publishReportCallback(m_buttonValues, m_axisValues, m_userDevice.get()); } } // namespace TestWebKitAPI #endif // USE(APPLE_INTERNAL_SDK)