/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
*    notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
*    notice, this list of conditions and the following disclaimer in the
*    documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

#include "ComputePassImpl.h"
#include "ComputeStateImpl.h"

namespace WebGPU {
    ComputePassImpl::ComputePassImpl(vk::Device device, vk::UniqueCommandBuffer&& commandBuffer) : PassImpl(device, std::move(commandBuffer)) {
    }

    void ComputePassImpl::setComputeState(const ComputeState& computeState) {
        auto* downcast = dynamic_cast<const ComputeStateImpl*>(&computeState);
        assert(downcast != nullptr);
        auto& state = *downcast;
        currentPipelineLayout = state.getPipelineLayout();
        commandBuffer->bindPipeline(vk::PipelineBindPoint::eCompute, state.getPipeline());
    }

    void ComputePassImpl::setResources(unsigned int index, const std::vector<WebGPU::ResourceReference>& resourceReferences) {
        PassImpl::setResources(vk::PipelineBindPoint::eCompute, index, resourceReferences);
    }

    void ComputePassImpl::dispatch(unsigned int width, unsigned int height, unsigned int depth) {
        commandBuffer->dispatch(width, height, depth);
    }
}
